About Me
What is a 3D Technical Artist? (Taken from an Angle Gaming Labs jobs offer)
"Function:
You are responsible for design, modelling, texturing, animation and scripting of real-time 3D rendered games.
Profile:
You're a talented technical artists with a broad palette of skills stretching from concept drawing, modelling, rigging and animating all the way to full game integration and polishing. You combine your 2D and 3D skills seamlessly to deliver high quality results.
Your awareness of implementation cost and resource control helps you to carefully weigh implementation options and make the right choice for each situation.
You can work independently. You function well in a dynamic environment; you always know what to do and you can cope with changing priorities. You take responsibility and pitch in where needed. You're always positive and constructive.
You have in-depth knowledge of Photoshop and have at least a working knowledge of Illustrator and AfterEffects. You are an expert in either Lightwave, Modo, Max, XSI, Maya or Blender and you can migrate those skills to other tool-chains as required. Knowledge of ZBrush or Mudbox is a plus. You have at least a basic knowledge of programming and have hands-on experience with one or more(script-) languages. Experience in sound effects is a plus and will create opportunities for extra fun and variation in your job."
"Function:
You are responsible for design, modelling, texturing, animation and scripting of real-time 3D rendered games.
Profile:
You're a talented technical artists with a broad palette of skills stretching from concept drawing, modelling, rigging and animating all the way to full game integration and polishing. You combine your 2D and 3D skills seamlessly to deliver high quality results.
Your awareness of implementation cost and resource control helps you to carefully weigh implementation options and make the right choice for each situation.
You can work independently. You function well in a dynamic environment; you always know what to do and you can cope with changing priorities. You take responsibility and pitch in where needed. You're always positive and constructive.
You have in-depth knowledge of Photoshop and have at least a working knowledge of Illustrator and AfterEffects. You are an expert in either Lightwave, Modo, Max, XSI, Maya or Blender and you can migrate those skills to other tool-chains as required. Knowledge of ZBrush or Mudbox is a plus. You have at least a basic knowledge of programming and have hands-on experience with one or more(script-) languages. Experience in sound effects is a plus and will create opportunities for extra fun and variation in your job."
Bio
I was born in Longueuil, Québec in Canada. I had my exposures to the 3D world quite early in my life (If you remove all the video games I played ;).
In high school, I had an AutoCAD class and that got me interested in 3DS Max 2008, but it was just a hobby back then. Aviation seemed more interesting so I got a college technical diploma (DEC) in Aviation Maintenance Engineering and worked professionally for 2 years before the economic collapse layoffs of 2009. I learned Blender3D, Photoshop, Digital Music and Photography during those years. Discouraged by lack of work, I decided to change career and learned to be a bachelor as a software engineer at the École Polytechnique de Montréal for one and a half year where I learned C++ and a bit of 3DS Max in my free time. It turned out that complex numbers and matrix algebra weren't really my thing so I left and signed up for NAD (National Animation and Design school) in late 2012.
I'm due to obtain my Bachelor in 3D Animation and Design for Video Games in late 2014.
My technical background inherited from my formation, hobbies and scientific interests has led me to the conclusion that I should become a 3D Technical Artist in the Video Game industry.
In high school, I had an AutoCAD class and that got me interested in 3DS Max 2008, but it was just a hobby back then. Aviation seemed more interesting so I got a college technical diploma (DEC) in Aviation Maintenance Engineering and worked professionally for 2 years before the economic collapse layoffs of 2009. I learned Blender3D, Photoshop, Digital Music and Photography during those years. Discouraged by lack of work, I decided to change career and learned to be a bachelor as a software engineer at the École Polytechnique de Montréal for one and a half year where I learned C++ and a bit of 3DS Max in my free time. It turned out that complex numbers and matrix algebra weren't really my thing so I left and signed up for NAD (National Animation and Design school) in late 2012.
I'm due to obtain my Bachelor in 3D Animation and Design for Video Games in late 2014.
My technical background inherited from my formation, hobbies and scientific interests has led me to the conclusion that I should become a 3D Technical Artist in the Video Game industry.
Other interests
-Simulation games (Flight, Space, Race, War, Urbanism)
-Science, astrophysics, space weather
-Latin Dancing
-Aviation
-Science, astrophysics, space weather
-Latin Dancing
-Aviation