Videos and projects
4th semester scenography project taught by our teacher Sébastien Primeau from Ubisoft Montréal. The goal of the project was to create a beach scene with a good image composition in Unreal Engine 3 with max 20 objects. Textures/shaders only limited to be memory manageable in-game. UDK shaders FTW!
Prism Project - Done for the Ubisoft Montreal Academia Game Lab Competition 2014 in an 8 people team - Won best Level Design prize
7 artists project for an 8 week constraint as part of a production simulation class.
InSanity GameTrailer from Marc Tardif on Vimeo. Game trailer I made for our game project done at school using UDK. I was in charge of the characters rigging/skinning, post, technical lighting & shading, cinematics, couple of props/textures, all audio integrations.
This was the very first game we did at school using UDK. I was in charge of all the level arts, level designing, some particles, shading, and cinematics.
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Keyframe animation as a final project for an animation specialisation course at NAD using Jorge rig 2.0.1 ©2008 - Leanndro Amorim.
Character animation using Jorge rig 2.0.1 ©2008 - Leanndro Amorim.
This was for our virtual actor animation class. Short roto animation homework to experiment with cartoon style stretchy animations. Facial expressions have been kept to keypose stage.
Still using Jorge rig 2.0.1 ©2008 - Leanndro Amorim but I converted the gender ;) |
Spare Time Videos
This is just to show how I manage cameras under heavy constraints to create good composition for a video montage. The video has been showcased on the game's website for a couple of months.
The challenge was that the camera in AcesHigh FilmViewer (replay system) can only transition linearly from A to B once per shot for Pos / Rot / FoV using either Relative / World / World Target reference. Its especially difficult when you attempt to track objects travelling on curved trajectories! |
Made during my free time.
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